Quentin BOURACHOT LOCATELLI


Game genre : Action-Adventure

Moteur : Unreal Engine 5

Temps de Production : 3 weeks

People : 1 people



Macro tasks :


  • Creation of a realistic schedule and development costs

  • creation of a workable tutorial with a magic combat system and AI

  • creaton of game design document

Tasks - 1

During this project I created a realistic schedule for the development of God of War DLC.

I also carried out a cost analysis of the DLC's development, as well as a competitor study to analyze whether the DLC would be profitable in relation to production costs.

Tasks - 2

During this project, I created a workable tutorial.

I created the AI code with character detection and shooting, as well as a magic system with combinations of elements and a shield that protects from enemies.

I also added a functional UI with a life and stamina system, as well as currency.

Tasks - 3

During this project, I created a workable tutorial.

I created the AI code with character detection and shooting, as well as a magic system with combinations of elements and a shield that protects from enemies.

I also added a functional UI with a life and stamina system, as well as currency.