








Quentin BOURACHOT LOCATELLI

Game genre : Action-Adventure
Moteur : Unreal Engine 5
Temps de Production : 3 weeks
People : 1 people
Macro tasks :
Creation of a realistic schedule and development costs
creation of a workable tutorial with a magic combat system and AI
creaton of game design document
Tasks - 1
During this project I created a realistic schedule for the development of God of War DLC.
I also carried out a cost analysis of the DLC's development, as well as a competitor study to analyze whether the DLC would be profitable in relation to production costs.
Tasks - 2
During this project, I created a workable tutorial.
I created the AI code with character detection and shooting, as well as a magic system with combinations of elements and a shield that protects from enemies.
I also added a functional UI with a life and stamina system, as well as currency.
Tasks - 3
During this project, I created a workable tutorial.
I created the AI code with character detection and shooting, as well as a magic system with combinations of elements and a shield that protects from enemies.
I also added a functional UI with a life and stamina system, as well as currency.


