Quentin BOURACHOT LOCATELLI


Game genre : Monster Taming & City Builder

Moteur : Unreal Engine 5

Temps de Production : 4 weeks

People : 12 people


Monster Taming Meets City Builder with Stylized Art



Macro tasks :


  • Realization Macro and micro-planning

  • Manage an entire team to ensure that the project runs smoothly and finishes on time

  • Identify and describe bugs

Tasks - 1

To create my macro-planning and micro-planning, I used click-up because jira is not free when there are more than 10 people.

To do this, I estimated the production time for each task with the art director and the creative director to organize the schedule so that all the tasks would fit.

Tasks - 2

To manage the team, we held daily meetings to find out how everyone's tasks were progressing.

We used Miro to keep track of everyone's courage, with screenshots of progress.

Tasks - 3

During production, I was in charge of finding the game's bugs and defining them to send to the technical designer.

To do this, I tested the game many times on unreal

to find them, I wrote reports on discord including a picture of the bug, a description and the localization.

Once the bug has been corrected, I go back to the engine to check that the bug is no longer present and/or that no new ones have been created.

Credits

ALBERT Esteban

System Designer

GODDARD Thomas

Technical Designer

MAGNO Dorian

Level Designer

SPARWASSER Eliott

Narrative Designer

VEROLLET Arthur

Level Designer

BENACCHIO Hameline

Technical Artist

BORY Robin

Environmental Artist

DUBREUIL Anna

Level Artsit

HENRY Juliette

Character Artist

LEONARD Maelys

Character Artist

VAUQUIERES Maxime

Character Artist