









Quentin BOURACHOT LOCATELLI


Game genre : Cinematic Platformer
Moteur : Unreal Engine 5
Temps de Production : 6 months
People : 22 people
final year project
Macro tasks :
Create all cinematics and real time Event
Create animation
Create the main menu, credits and trailer
Tasks
During this project, I had to create all the cinematics for our level as well as the RTE. I worked with our narrative designer to make the cinematics as closely as possible to the style of our game. To do this, I used the animations that were already present as well as the animations that I created in addition for my cinematics. For the composition, I used the Unreal Engine 5 sequencer. I was inspired by cartoons to create my cinematics to maintain a certain consistency throughout the game.
For the three main cinematics of our game, I went through different production phases.
We started by describing what we wanted with the narrative designer, then I created 2D animations using the Flipa Clip application. I then had my animations approved by the team, and then I began creating them in the engine.
Below you can see the 2D animation phase, followed by the final version.
Before
After
During the project I made other cinematics but I did not follow the same process I immediately went to the engine
Other Cinematics
Real Time Event
During this project, I created some animations for our characters. To do this, I used Blender software. I drew inspiration from cartoons to create my animations in order to maintain a certain consistency throughout the game.
I also created the game's main menu with the help of our UI designer. I created the background character animations and organized the actions of all the characters present in the menu.
Credits



























