Quentin BOURACHOT LOCATELLI


Game genre : Cinematic Platformer

Moteur : Unreal Engine 5

Temps de Production : 6 months

People : 22 people


final year project


Macro tasks :


  • Create all cinematics and real time Event

  • Create animation

  • Create the main menu, credits and trailer

Tasks

During this project, I had to create all the cinematics for our level as well as the RTE. I worked with our narrative designer to make the cinematics as closely as possible to the style of our game. To do this, I used the animations that were already present as well as the animations that I created in addition for my cinematics. For the composition, I used the Unreal Engine 5 sequencer. I was inspired by cartoons to create my cinematics to maintain a certain consistency throughout the game.


For the three main cinematics of our game, I went through different production phases.

We started by describing what we wanted with the narrative designer, then I created 2D animations using the Flipa Clip application. I then had my animations approved by the team, and then I began creating them in the engine.

Below you can see the 2D animation phase, followed by the final version.

Before

After

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During the project I made other cinematics but I did not follow the same process I immediately went to the engine

Other Cinematics

Real Time Event

During this project, I created some animations for our characters. To do this, I used Blender software. I drew inspiration from cartoons to create my animations in order to maintain a certain consistency throughout the game.

I also created the game's main menu with the help of our UI designer. I created the background character animations and organized the actions of all the characters present in the menu.

Credits

Leezak Criquet

Producer

Kevin Dijoux

UI & UX Designer

Tom Duby

Technical Designer

Max Ferrier

Level Designer

Ewan Gavoille

Level Designer

Arthur Verrollet

Narrative Designer

Noé Chambriard

Narrative Designer

Dino Menegon

QA

Romain Bely

QA

Enzo Ferretti

Level Designer

Barthélemy Rapeaux

System Designer

Clotaire Carton

System Designer

Corentin Geneit

Animator

Sophia Espallargas

Character Artist

Hameline Benacchio

Character Artist

Léa Raynaud

VFX Artist

Alexandre Torkmani

Poste

Robin Bory

Poste

Maxence Viriot

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Juliette Henry

Poste

Anna Dubreuil

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Maxime Vauquieres

Poste

Lina Gaudin

Poste

Camille Duraffourg

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Benjamin Paday

Poste