Quentin BOURACHOT LOCATELLI


Game genre : Action-Adventure

Moteur : Unreal Engine 5

Temps de Production : 3 weeks

People : 3 people


Official game CDLC



Macro tasks :


  • Creation of a realistic schedule and DLC development costs

Task

During this project I created a realistic schedule for the development of God of War DLC.

I also carried out a cost analysis of the DLC's development, as well as a competitor study to analyze whether the DLC would be profitable in relation to production costs.

Credits

CANTORE Charlotte

System Designer

DIJOUX Kévin

Level Designer