








Quentin BOURACHOT LOCATELLI

Game genre : Action-Adventure
Moteur : Unreal Engine 5
Temps de Production : 3 weeks
People : 3 people
Official game CDLC
Macro tasks :
Creation of a realistic schedule and DLC development costs
Task
During this project I created a realistic schedule for the development of God of War DLC.
I also carried out a cost analysis of the DLC's development, as well as a competitor study to analyze whether the DLC would be profitable in relation to production costs.
Credits




