











Quentin BOURACHOT LOCATELLI

Game genre : Monster Taming & City Builder
Moteur : Unreal Engine 5
Temps de Production : 4 weeks
People : 12 people
Monster Taming Meets City Builder with Stylized Art
Macro tasks :
Realization Macro and micro-planning
Manage an entire team to ensure that the project runs smoothly and finishes on time
Identify and describe bugs
Tasks - 1
To create my macro-planning and micro-planning, I used click-up because jira is not free when there are more than 10 people.
To do this, I estimated the production time for each task with the art director and the creative director to organize the schedule so that all the tasks would fit.

Tasks - 2

To manage the team, we held daily meetings to find out how everyone's tasks were progressing.
We used Miro to keep track of everyone's courage, with screenshots of progress.
Tasks - 3
During production, I was in charge of finding the game's bugs and defining them to send to the technical designer.
To do this, I tested the game many times on unreal
to find them, I wrote reports on discord including a picture of the bug, a description and the localization.
Once the bug has been corrected, I go back to the engine to check that the bug is no longer present and/or that no new ones have been created.

Credits












