Quentin BOURACHOT LOCATELLI


Game genre : Action-Adventure

Moteur : Unreal Engine 5

Temps de Production : 4 month during school

People : 4 people


CDLC du jeu officielle



Macro tasks :


  • Create all cinematics and camera movement

Tasks - 1

During this project, I also managed the game's cinematics.

I had to make the arrival cinematic of our level and one movement camera.

Our Narrative Designer thought about Cinematic and I reproduced his thoughts as best I could.

To do this, I used the animations at my disposal and the unreal engine 5 sequencer.

I drew inspiration from Star Wars : Jedi Fallen Order to create my cinematics and camera movements.

Credits

CANTORE Charlotte

System & Narrative designer

DUBY Tom

Technical Designer

HAETTEL Emma

Level Designer